You still have a program-management item that deserves a coaching decision. Review it now, or advance anyway if you intentionally want to leave it unresolved.
Choose How to Play
The football management game is the same in both modes. Classroom mode replaces the normal trivia bank with a teacher's curriculum.
Teachers: choose Join a Classroom, then open the Teacher Dashboard. Teacher accounts still use email/password; students do not.
Join a Classroom
No student email or account is required. Enter the Class Code your teacher gives you and the private Class Key only if your teacher uses one.
Student access is automatic.
Liquid Football creates a private classroom session in this browser behind the scenes. You do not need to enter an email address or password.
Enter your class code to begin.
📘 Student Instructions
Quick steps for joining your teacher's Liquid Football classroom and using class questions in the game.
1. Choose Join a Classroom
Use the game link your teacher gives you and select Join a Classroom on the opening screen.
2. No Login Needed
You do not need a student email, password, or account. Liquid Football creates your classroom session automatically in this browser.
3. Enter the Class Code
Type the Class Code exactly as your teacher gives it. Enter the Class Key only when your teacher says it is required.
4. Enter Class & Play
Select Enter Class & Play. The game will load your teacher's curriculum questions instead of the normal trivia bank.
How Classroom Questions Help You
Your teacher chooses 3-10 curriculum questions each game week. The weekly classroom reward pool remains 30 Trivia Points and 30 management interactions for full credit, with each question scaled to the assignment size. Those interactions can help with recruiting, player development, and other program decisions.
If You Cannot Join
Class code problem: Check the code with your teacher. Class key problem: If your class uses a key, ask your teacher to enter or verify it. Classroom session error: Reload the page and try the code again; if it continues, tell your teacher. No questions loaded: Tell your teacher so they can check the class question bank.
The printed handout has blank spaces for your teacher to write the game website, Class Code, and Class Key. To keep an anonymous classroom save available, use the same browser/device and do not clear its site data.
🧑🏫 Liquid Football Teacher Dashboard
Create a class, import your curriculum, and give students the class code.
Teacher Sign In
Use a normal Liquid Football account. The account that creates a class owns that class.
Create Class
Students do not need email accounts. Leave the Class Key blank to use the Class Code by itself, or add a private key for a second layer of access.
My Classes
Loading…
Import Curriculum Questions
CSV columns: Question, Correct Answer, Wrong 1, Wrong 2, Wrong 3, Category, Difficulty. Importing replaces the current question bank for this class.
Add One Question
Select a Class
Choose one of your classes on the left to manage its question bank.
📘 Teacher Instructions
Quick guide for creating a class, loading curriculum, and getting students into the game.
1. Sign In
Choose Join a Classroom, open Teacher Dashboard, and sign in or create a teacher account.
2. Create a Class
Enter a class name and subject. You may optionally add a private Class Key. Students do not need email accounts.
3. Load Questions
Select Manage for the class. Import a CSV question bank or add individual questions. Each question needs one correct answer and three wrong answers.
4. Share the Code
Use Copy Class Code. Students choose Join a Classroom, enter the code, and enter the private Class Key only when your class uses one.
CSV Format
Required columns: Question, Correct Answer, Wrong 1, Wrong 2, Wrong 3. Optional columns: Category, Difficulty. Difficulty may be Easy, Medium, or Hard.
Importing a CSV replaces the current question bank for that class.
Student Access
Class Code only = students enter the code and play with no account. Class Code + private Class Key = students must enter both. Student classroom sessions are created automatically and remain tied to that browser/device unless the browser data is cleared.
Site owners: upload Liquid_Football_Teacher_Instructions.pdf, Liquid_Football_Student_Instructions.pdf, and both Classroom instruction MP4 files beside this HTML file so the guide and video buttons work. The instructions above remain available even if the PDF is not uploaded.
Liquid Football Account
Sign in to save your dynasty online and continue on another device.
Connecting to cloud save…
Liquid Football - How to Play
A short walkthrough of the weekly football management loop.
My Liquid Football Dynasties
Choose a cloud save slot. Each account can keep up to three separate games.
Checking cloud saves…
Select Football Program & Scheme
Choose a football program and set its initial offensive and defensive schemes.
Game Difficulty
Changes game simulation pressure, recruiting gains, Transfer Station recruiting and some management economics.
Sponsorship Opportunities
Controlled puts Sponsorships in your hands. Auto delegates decisions to staff. Old School removes the feature from the dynasty.
Transfer Station
Controlled lets you manage offseason movement. Auto delegates retention and transfer recruiting to staff. Old School removes the Transfer Station entirely.
Team Budget
Covers team meals and travel. Manual lets you choose quality; Automatic manages spending; Off ignores the budget system.
Choose your program to begin.
River State Engineers
Southern Region
Rating: 96
Forest Tech Foresters
Southern Region
Rating: 95
Desert University Meteorologists
Central Region
Rating: 93
Gravel A&M Veterinarians
Southern Region
Rating: 91
Mountain State Researchers
Southern Region
Rating: 91
River University Scientists
Southern Region
Rating: 89
Valley University Architects
Atlantic Region
Rating: 92
Hill College Statesmen
Atlantic Region
Rating: 90
Ocean State Oceanographers
Atlantic Region
Rating: 88
Creek State Scholars
Midwestern Region
Rating: 95
Lake University Analysts
Midwestern Region
Rating: 94
Lake A&M Agriculturists
Midwestern Region
Rating: 87
Valley State Geologists
Midwestern Region
Rating: 92
Lake Tech Biologists
Midwestern Region
Rating: 87
Prairie University Agronomists
Central Region
Rating: 86
Mountain Tech Entrepreneurs
Mountain Region
Rating: 88
Snow University Medicals
Mountain Region
Rating: 88
Rain State Environmentalists
Pacific Region
Rating: 91
Forest University Programmers
Pacific Region
Rating: 84
Coast University Technologists
Pacific Region
Rating: 90
Mother Mary Cinematographers
Pacific Region
Rating: 93
Holy Spirit Innovators
Pacific Region
Rating: 86
Trinity Financiers
Central Region
Rating: 92
Canyon State Developers
Central Region
Rating: 94
Valley A&M Journalists
Central Region
Rating: 87
Hill University Agriculturalists
Central Region
Rating: 88
Advancing Week
Simulating games and preparing the next phase...
Coach's Game Log
Liquid Football • Live Game
1st Quarter - 15:00
4 × 15-minute quarters • 40/25-second play clock • 3 timeouts per half • Overtime if tied.
Play Clock
40
Your Timeouts
3
Challenges
2
Your Penalties
0 / 0 yd
Opp. Penalties
0 / 0 yd
Targeting
None
Home Team
0
VS
Away Team
0
Coach Decision
Crucial Moment
Coin toss and kickoff. Game log ready.
Football Box Score and Defensive Statistics
Player Monitor
Weekly Focus and Interaction
Current Focus: None
Week-by-Week Interaction & Development Log
liquid football
FBFL (Fake Ballers Football League) Manager
60-player rosters • fictional hometowns & high schools • offense, defense & special teams
☁ Cloud Save
Ready
Program
--
Scheme (Off / Def)
FBFL Top 10
--
Season / Week
2026-27 | Reg W1
Record (Region)
0-0 (0-0)
Trivia Points
0
Weekly Trivia Questions
0 / 3 Questions+10 Int. / Correct
Interaction Bank
Banked: 0Spent Wk: 0/30
Difficulty
Medium
Team Budget
Auto
Team GPA / Eligible
--
Coach Job Security
--
Coach Reputation
--
Season Schedule
12-game regular season • every region opponent once • unique non-region opponents fill the remaining games • one bye week • FBFL postseason
Weekly Football Preparation — 30 Hour Plan
Allocate exactly 30 football-program hours each week across installation, special teams, position work, film, strength, recovery, team building and academics. Study Hall is capped at 10 hours.
Team Academics & Eligibility
Study Hall time from the weekly 30-hour plan drives team GPA. GPA also sets each player’s graduation pace. Fast Track players can complete an undergraduate degree early and, if athletic eligibility remains, continue on the roster as graduate students. Players below a 2.00 GPA are academically ineligible and do not participate in games.
FBFL Top 10
Record • Strength of Schedule • Region / Non-Region Results • Scoring Margin • Current Streak
Rank
Program
Overall
Region
Non-Region
SOS
Avg Margin
Streak
Region Standings
National Prospect Pool
Pitch a recruit. Prospects reaching 100% commit to your program and will join your team next season. Each recruit can receive up to 3 contacts per week. Your annual first-year recruiting class is capped at 20 commitments; transfers remain a separate offseason roster tool. Position needs below are calculated from your current roster classes, seniors leaving, returning depth and already committed recruits.
Tier
Prospect Name ↕
Pos ↕
Roster Need
Height
Weight
Recruiting Region ↕
Hometown / High School
Play Style ↕
Rating ↕
Interest
Action
Committed Recruits (Joining Next Season)
These players have committed to your program and will join your active roster at the start of next season. Annual first-year recruiting cap: 20.
Tier
Player Name
Pos
Height
Weight
Recruiting Region
Hometown / High School
Play Style
Rating
Fake Ballers Football League Transfer Station
Offseason only
The Transfer Station opens only during the single Offseason Week between seasons. It is locked during the regular season and postseason.
During the Offseason Week, manage returning-player attitudes, encourage eligible players to leave, or recruit available transfer players. There is no overall interaction spending cap during this week.
Your Roster Players (Attitudes & Convince to Stay)
Player Name
Pos
Height
Weight
Hometown / High School
Class
Rating
Attitude
Status
Action
Available Transfer Prospects
Tier
Player Name
Pos
Height
Weight
Hometown / High School
Class
Previous School
Major
Rating
Interest
Action
Coach Career — Awards, Pressure & Personal Decisions
Your career is graded on on-field results, academics, budget management, program building, recruiting and player retention. Job security, reputation and personal choices create real recruiting, retention and budget consequences.
🎭 Personal Coach Decisions
Small, fictional situations can change energy, stress, work-life balance, locker-room trust, admin trust, media goodwill and recruiting/retention momentum.
No personal coach decision is waiting right now.
🤪 Locker Room Chaos
No current player chaos events.
🏈 Football Decisions
No coach decisions needed.
Team Community Service & Program Building
Build team morale, locker-room trust and community support through service. Required service windows occur in Regular Season Weeks 3, 6, 9 and 12. Complete one activity during each window; skipping a required window has a morale and program-building cost.
Player Sponsorship Opportunities
Players can receive fictional local, regional, national and footwear sponsorship opportunities based on ability, role, performance and program exposure.
Fictional universe: the sponsor pool contains 132 invented companies and brands, including 36 fictional footwear brands. They were created for the Fake Ballers Football League game and are not intended to represent real-world brands.
Team Budget — Meals & Travel
Manage football operating money for team meals and travel. Quality choices have small fatigue/recovery effects so finances matter without overpowering football.
Game Settings
These settings are saved separately inside each dynasty slot. Sponsorships and the Transfer Station each have three modes: Controlled, Auto — Delegated, or Old School — Inactive. Selecting Old School for both creates Old School Mode. Team Budget remains independently configurable.
FBFL Game Format
Regulation: four 15-minute quarters, a 20-minute halftime, three team timeouts per half, a normal 40-second play clock and a 25-second play clock after administrative stoppages. The mandatory Two-Minute Timeout is modeled in the second and fourth quarters. After that timeout, first downs and runners going out of bounds stop the clock until the next snap.
Game Rules: offensive pass interference is 10 yards. A head coach begins with two replay challenges and earns a third if at least one of the first two is successful; a challenge requires an available timeout, and a successful challenge restores the timeout. Targeting uses the 2026 same-season progressive penalty system. The new fair-catch kick is also available in qualifying situations.
Overtime: no game clock. 1OT gives each team a possession from the opponent's 25-yard line. In 2OT, touchdowns require a 2-point try. Beginning with 3OT, teams alternate 2-point tries from the 3-yard line. Each team gets one timeout per overtime period, with no carryover.
The simulator applies the game rules that affect coaching decisions and outcomes.
Game Difficulty
Easy gives you a competitive cushion. Medium is neutral. Hard favors opponents and slows recruiting. Impossible creates a severe opponent and recruiting advantage.
Sponsorships
Controlled = you make the decisions. Auto = staff manages the feature. Old School = no offers, effects or sponsorship influence in the dynasty.
Transfer Station
Controlled = you handle retention and transfer recruiting. Auto = staff handles them using the same interaction bank and contact limits. Old School = no player movement through the Transfer Station.
Team Budget
Control It = choose meal/travel quality. Automatic = athletic department manages expenses. Off = no meal/travel costs or modifiers are applied.
Modern Features
Choose your feature settings above.
Easy
User rating boost, opponent penalty, larger recruiting gains and lower operating costs.
Medium
Baseline simulation and recruiting values.
Hard
Opponent rating advantage, slower recruiting and slightly higher costs.
Impossible
Major opponent advantage, much slower recruiting, tougher retention and the highest operating-cost pressure.
Football & Academic Trivia
Answer 3 trivia questions each week. Every correct answer earns +10 Trivia Points and +10 banked management interactions. You may spend up to 30 management interactions during a regular or postseason week. Unused interactions remain banked, and during the Offseason Week you may spend as many banked interactions as you have.
Question not showing? If a trivia question does not populate, click any category button below to load a new question.
CategoryDifficulty
Loading question...
Active Team Roster (Max 60 Players) & Week-by-Week Player Monitoring
Choose individual development for precise player work or position-group development for a faster weekly workflow. Both methods use the same interaction bank and the same 30-interaction weekly spending cap; recruiting costs and recruiting rules are unchanged.
Tier
Player Name
Pos ↕
Height
Weight
Hometown / High School
Class ↕
Play Style
Overall Rating ↕
Weekly Focus / Status
Training Count
Actions / Monitor
Team Depth Chart
Organized by scheme and position groups. Sub players week-to-week or toggle redshirts during the first 3 weeks.
Season Statistics & Category Breakdown
Review your roster splits plus Fake Ballers Football League-wide and region-by-region passing/production, defensive and impact leaders.
Historical Seasons & Trophy Tracker
Track completed seasons, Region championships, postseason runs, FBFL titles, Region Player/Coach of the Year awards, community-service program building, and permanent All-Region / All-FBFL / postseason award teams.